Introduction: Going Postal (Discworld #33) Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into...a government job? By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulkiView Details>
Introduction: A Hat Full of Sky (Discworld #32) Tiffany Aching, a hag from a long line of hags, is trying out her witchy talents again as she is plunged into yet another adventure when she leaves home and is apprenticed to a real witch. This time, will the thieving, fighting and drinking skills of the Nac Mac Feegle the Wee Free Men be of use, or must Tiffany rely on her own abilities? This is the third novel in the junior Discworld series that started with the enormously popular tale:The Amazing MauricView Details>
Introduction: The Wee Free Men (Discworld, #30) "Another world is colliding with this one," said the toad. "All the monsters are coming back." "Why?" said Tiffany. "There's no one to stop them." There was silence for a moment. Then Tiffany said, "There's me." Armed only with a frying pan and her common sense, Tiffany Aching, a young witch-to-be, is all that stands between the monsters of Fairyland and the warm, green Chalk country that is her home. Forced inView Details>
Introduction: The Amazing Maurice and His Educated Rodents (Discworld #28) The Barnes & Noble Review With the debut of his first young-adult novel, science fiction writer Terry Pratchett invites readers ages 12 and up to visit Discworld -- an imaginary land well known to Pratchett's adult following. At the heart of this tale is a slightly twisted take on the old Pied Piper theme, a talking, thinking cat named Maurice, and a supporting cast of equally talented rats who bear such comical names as Big SView Details>
Introduction: The Last Continent (Discworld #22) On the Discworld's last continent, it's hot. It's dry. . . very dry. There was this thing once called the Wet, which no one now believes in. Practically everything that's not poisonous is venomous. But it's the best bloody place in the world, all right? And it'll die in a few days, except. . . Who is this hero striding across the red desert? Champion sheep shearer, horse rider, road warrior, beer drinker. A man in a hat, whose Luggage foView Details>
Introduction: Jingo (Discworld #21) 'Neighbours... hah. People'd live for ages side by side, nodding at one another amicably on their way to work, and then some trivial thing would happen and someone would be having a garden fork removed from their ear.' Throughout history, there's always been a perfectly good reason to start a war. Never more so if it is over a 'strategic' piece of old rock in the middle of nowhere. It is after all every citizen's right to bear arms to defend what View Details>
Introduction: The acclaimed Farseer and Liveship Traders trilogies established Robin Hobb as one of the most splendidly imaginative practitioners of world-class fantasy. Now, in Book 2 of her most stunning trilogy yet, Hobb continues the soul-shattering tale of FitzChivalry Farseer. With rich characters, breathtaking magic, and sweeping action, Golden Fool brings the reluctant adventurer further into the fray in an epic of sacrifice, salvation, and untold treachery. Golden Fool Prince Dutiful has been rescuedView Details>
Introduction: Interesting Times (Discworld #17) 'A foot on the neck is nine points of the law' There are many who say that the art of diplomacy is an intricate and complex dance. There are others who maintain that it's merely a matter of who carries the biggest stick. The oldest and most inscrutable (not to mention heavily fortified) empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but tView Details>
Introduction: After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly. To the south, the expansionist kingdom of Lether has devoured all lesser neighbors - except the Tiste Edur.View Details>
Introduction: Moving Pictures (Discworld #10) People might say that reality is a quality that things possess in the same way that they possess weight. Sadly alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It'sView Details>